Sunday, November 10th, 2013
As wearables continue to be the big tech trend going into 2014, I’ve taken a look at Sony’s third version of a smartwatch, the snappily titled Sony SmartWatch 2:
I actually found it really useful when writing, Because the email is flashed up on the screen I could simply tilt the wrist and decide if that email needed to be dealt with immediately, or if I could mentally defer it and keep writing, with almost no break in my typing. It’s also a discreet option when in meetings or in situations where you wouldn’t feel right going to your smartphone.
The smart thing about this smartwatch is that it was designed with a rigid idea of the function it would fulfil. Couple that with very little feature creep on the product, and Sony has a product that works incredibly well in the role they have defined for it. While some companies struggle to build a watch that will do everything, only talk to their own hardware, or try to do far too much with not enough battery power and watch that looks like a prop from a 1970′s British dystopian space opera, Sony’s minimalism and iteration has resulted in a product that works in the real world.
Read the full review over on Forbes.
Sunday, November 3rd, 2013
ArsTechnica highlights the hack on the Samsung Galaxy Gear watch so that it breaks out of the ‘walled function garden’ that Samsung placed it in, and allow it to almost any Android app. As wearables becomes the new technology battleground, the battle between ‘companion’ and ‘standalone’ will continue… just as the old one-box or two-box challenge dogged the PDA/mobile field at the turn of the century.
Chris Kerr at Pocket Gamer:
What usually happens is, I pour a good few hours into each game – if it’s particularly good, that is – before swiftly putting it out of its misery and searching for my next victim. The fact that the App Store has so much choice – a preposterously large amount of games to sift through and discover, in fact – means that I’m never content to find a game that I enjoy and devote a substantial amount of time to it.Instead I’ll always be in search of that next hidden gem, the next game that will enthrall me at first, before quickly losing out to my unquenchable desire for a new fling, and being cast aside – if that sounds like the equivalent of having a one night stand with an app, that’s because it is.
So… how do developers address this issue?
Tuesday, October 29th, 2013
…so it’s probably worth waiting till December to start watching.
Monday, October 28th, 2013
Former Amazon employee Eugene Wii talks about Amazon’s business model and where the profit goes.
But to me, a profitless business model is one in which it costs you $2 to make a glass of lemonade but you have to sell it for $1 a glass at your lemonade stand. But if you sell a glass of lemonade for $2 and it only costs you $1 to make it, and you decide business is so great you’re going to build a lemonade stand on every street corner in the world so you can eventually afford to move humanity into outer space or buy a newspaper in your spare time, and that requires you to invest all your profits in buying up some lemon fields and timber to set up lemonade franchises on every street corner, that sounds like a many things to me, but it doesn’t sound like a charitable organization.
Sunday, October 27th, 2013
Peter Willington on PocketGamer echoing some fabulous advice to companies and employees looking to promote their company to the members of the press attending a conference:
A sales pitch is fine when I ask a question such as “what’s your game all about”, but when I’m digging for more information on inspirations, goals, process, or even how you plan on monetising it, speak to me like a normal person.
You aren’t Activision, so “we’re not talking about that right now” doesn’t make you sound like a professional, but it absolutely will colour my perception of you.
One-off Etsy design of a USB keyboard in a ZX Spectrum housing. Its almost as expensive as the original ZX Spectrum. Part of me hopes that the guts of the Spectrum donated for this project are being hardwired into an Apple Bluetooth keyboard to make a futuristic iSpectrum.
Wednesday, October 23rd, 2013
The only two forces on Earth powerful enough to take it off the air are the Grim Reaper and Rupert Murdoch’s accountant. That’s as good a compliment as any show in the history of television has ever gotten.
Fascinating and detailed look at two TV shows, both of which are called ‘The Simpsons’, from the Dead Homer Society blog. Also available as an eBook.
Monday, October 21st, 2013
With another Apple presentation almost upon us, I’ve taken a look at five of the best ‘One more thing’ moments… the talismanic theatrical flair that graces some (not all) of Steve Jobs’ keynotes. On balance I don’t think we’ll see Tim Cook do the same trick, but if we do, will it have the same impact as these five moments from the previous CEO?
Sunday, October 20th, 2013
Perhaps because I was heavily involved in the early podcasting days, the traumatic jump from Odeo to Twitter is something Im rather familiar with (albeit from the down side of the curve of Odeo). For others, your weekend reading assignment is Business Insider’s look at the 140 character company.
Wednesday, October 16th, 2013
Jim Bankoff raises another $40 million (to add to the existing $40 million) in Vox Media, home of SB Nation, The Verge, Polygon, and a number of other blogs. That’s a lot of capital, and I struggle to see a buy-out as an end game for Bankoff and the team. This is either going to be a rather large IPO, or a forward looking attempt to establish Vox as a CBS/NBC/ABC for the 21st century and stay around forever.
Monday, October 14th, 2013
One year ago, Macklemore sat in from of his computer and released ‘The Heist’ onto iTunes:
When the album officially went up for sale on iTunes, the electricity I felt was like when Obama won in 2008. Not that our album was in any way a comparable feat, but the vibe and the high we were on was reminiscent of that I can’t believe this is finally happening, tears-in-your-eyes feeling. Refreshing the page in 2-minute intervals, we watched our album make a climb that we never thought was possible. #9 to #7. #4 to #3. And finally, we ended up in that slot that is unattainable, yet you can’t help but distantly dream of: the #1 album in the country on iTunes.
His blog post explains what happened next…
Sunday, October 13th, 2013
”The most interesting things are not success, but the often rough growth stories that have led to success,” commented Elina Uutela, chair of the Aalto Entrepreneurship Society.
I love this idea, which appears to be in its third year.
Yes, the screen has some compromises in terms of polarising filters and viewing angles, but it is a 4.7 inch screen, with 4G LTE, in a ‘budget’ handset. It’s an intoxicating combination, especially in the BRIC countries. Anyway, more thoughts in my review over on Forbes.
Wednesday, October 9th, 2013
Wil Ferrell has a habit of doing great commercials, but the Ron Burgundy /Dodge Durango adverts are possibly his best yet. And I see that it’s from the same team that managed to do the ‘Old Spice / The Man Your Man Could Smell Like’ viral ads from last year. Smart team there at W&K.