Exit Review for PSP

Exit is a great little game, that harkens back to the heady days of the Atari ST and the Comodore Amiga. There’s no complicated 3D graphics, there’s no easy option to make sure you finish in two weeks, jsut a game of mostly logic, with a little bit of adrenalin and reactions thrown in. You play Mr Exit, who’s entire life seems to be as a superhero in a John Woo film. You rescue people, by escorting them to the Exit in burning buildings, flooded underground stations, ice cold kitchens and anywhere that danger calls.

The game is presented in a wonderful and colourful 2d environment - this is a side on platform view. You can walk (and run), while jumping from the platforms, grabbing on to ledges by your fingertips and hauling yourself up - just like the aforesaid action hero.

The people you have to resuce on each level (and there are a hundred of them) can help you out as well. Men can lift and push objects, women can carry ropes, ladders, fire extinguishers and other tools, while children can crawl through incredibly small gaps to open one way doors from the other side. Just make sure you keep them alive to get out./

Controls are pretty good, although when you are running at a big chasm they can be a bit sluggish. What is frustrating (to some) is that like the ST and Amiga games of the early 90’s, there’s no saving half way through a level. If you die, fall, or get burned, you have to restart everything. Sure it lengthens the game, but new-school won;t appreciate this much.

And this is very much an old school game, from the graphics, to the difficulty level, to the sense of achievement when you finish a level. If you’re looking for something a bit different, then Exit is defintly worth a go, but be prepared to be immensly frustrated before success.

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